<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="walllight3_3m.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
  </Asset>

  <Files>
    <File fileId="1" filename="$data/placeables/lizard/floodLights/lightsSetEmissive_diffuse.png"/>
    <File fileId="7" filename="$data/placeables/lizard/lightsResidential/level04/lightResidential04_diffuse.png"/>
    <File fileId="8" filename="$data/placeables/lizard/lightsResidential/level04/lightResidential04_normal.png"/>
    <File fileId="9" filename="$data/placeables/lizard/lightsResidential/level04/lightResidential04_specular.png"/>
    <File fileId="3" filename="$data/shaders/glowShader.xml"/>
    <File fileId="10" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="4" filename="$data/shared/clearGlass_diffuse.png"/>
    <File fileId="5" filename="$data/shared/default_normal.png"/>
    <File fileId="6" filename="$data/shared/window_specular.png"/>
  </Files>


  <Materials>
    <Material name="clearGlass_mat" materialId="5" alphaBlending="true">
      <Texture fileId="4"/>
      <Normalmap fileId="5"/>
      <Glossmap fileId="6"/>
    </Material>
    <Material name="lightResidential04_mat" materialId="6" customShaderId="10">
      <Texture fileId="7"/>
      <Normalmap fileId="8"/>
      <Glossmap fileId="9"/>
    </Material>
    <Material name="lightsSetEmissive_mat" materialId="7" specularColor="0.494118 1 0.494118" customShaderId="3">
      <Texture fileId="1"/>
      <CustomParameter name="lightControl" value="0.3 0 0 0"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="8" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="walllight3_3m.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="lightResidential4_3m" translation="0 3 -0.25" clipDistance="100" nodeId="14">
        <TransformGroup name="light" translation="0 -0.0584195 0" nodeId="15">
          <Shape shapeId="1" name="emissive" clipDistance="300" nodeId="16" materialIds="7" receiveShadows="true" weatherRequiredMask="64" renderInvisible="true" visibleShaderParameter="10"/>
          <Light name="pointLight" translation="3.47819e-07 0.397826 0.294972" rotation="-90 90 0" clipDistance="100" nodeId="17" type="point" color="0.7 0.6 0.5" emitDiffuse="true" emitSpecular="true" range="4" weatherRequiredMask="64"/>
        </TransformGroup>
        <TransformGroup name="testAreas" translation="0 -0.0584195 0" nodeId="18">
          <TransformGroup name="testArea1Start" translation="-0.6 0 -0.3" nodeId="19">
            <TransformGroup name="testArea1End" translation="0.5 0.75 0.5" nodeId="20"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="visuals" translation="0 -0.0584195 0" nodeId="21">
          <TransformGroup name="winter" nodeId="22"/>
          <Shape shapeId="2" name="glass" clipDistance="300" nodeId="23" materialIds="5" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="3" name="lightResidential04vis" clipDistance="300" nodeId="24" materialIds="6" castsShadows="true" receiveShadows="true"/>
        </TransformGroup>
        <Shape shapeId="4" name="colArm" translation="-0.298221 0.399 -9.71728e-08" scale="0.5 0.5 0.8" static="true" nodeId="25" materialIds="8" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
      </TransformGroup>
  </Scene>

</i3D>
