<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="walllight8.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
  </Asset>

  <Files>
    <File fileId="5" filename="../textures/oldNeonlight_mask.png"/>
    <File fileId="1" filename="$data/maps/mapUS/textures/props/streetLanternSet_diffuse.png"/>
    <File fileId="4" filename="$data/shaders/buildingShader.xml"/>
    <File fileId="12" filename="$data/shaders/glowShader.xml"/>
    <File fileId="2" filename="$data/shared/default_normal.dds"/>
    <File fileId="3" filename="$data/shared/default_specular.dds"/>
    <File fileId="10" filename="$data/shared/window02_diffuse.dds"/>
    <File fileId="11" filename="$data/shared/window02_specular.dds"/>
  </Files>


  <Materials>
    <Material name="col_mat" materialId="5" diffuseColor="1 1 1 1">
    </Material>
    <Material name="emissive_off_mat" materialId="6">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="emissive_on_mat" materialId="7" customShaderId="12">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="lightControl" value="2 0 0 0"/>
    </Material>
    <Material name="glass_mat" materialId="8" alphaBlending="true">
      <Texture fileId="10"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="11"/>
    </Material>
    <Material name="oldNeonlight_mat" materialId="9" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mMaskMap" fileId="5"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="walllight8.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="oldNeonlight_vis" translation="0 0 -0.45" scale="1.5 1.5 1.5" clipDistance="300" nodeId="16" materialIds="9" castsShadows="true" receiveShadows="true">
        <TransformGroup name="attachmentParts" translation="0 0 0.310343" scale="0.666667 0.666667 0.666667" nodeId="17">
          <Shape shapeId="2" name="colArm" translation="0 0.38802 -0.543652" rotation="-20 -0 0" scale="0.5 0.5 1.8" static="true" clipDistance="300" nodeId="18" materialIds="5" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          <Shape shapeId="3" name="emissive_off" translation="-0.0375 0.735486 0.418164" rotation="70 -0 0" scale="1.5 0.75 1.5" clipDistance="100" nodeId="19" materialIds="6" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="4" name="glass" translation="0 0.715678 0.425373" rotation="-20 -0 0" scale="1.5 1.5 1.5" clipDistance="300" nodeId="20" materialIds="8" castsShadows="true" receiveShadows="true"/>
          <TransformGroup name="Illum" nodeId="21">
            <Shape shapeId="5" name="emissive_on" translation="-0.0375 0.735486 0.418164" rotation="70 -0 0" scale="1.5 0.75 1.5" clipDistance="100" nodeId="22" materialIds="7" castsShadows="true" receiveShadows="true" weatherRequiredMask="64"/>
            <Light name="spotLight" translation="4.86106e-08 0.682896 0.452039" rotation="180 70 -90.0001" nodeId="23" type="spot" color="0.7 0.8 0.7" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.005" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="512" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="12" coneAngle="150" dropOff="2" weatherRequiredMask="64"/>
            <Light name="pointLight" translation="-2.54531e-07 0.518982 0.511698" rotation="180 70 -90.0001" nodeId="24" type="point" color="0.9 1 0.9" emitDiffuse="true" emitSpecular="true" range="0.9" weatherRequiredMask="64"/>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="areas" translation="0 0 -0.0229906" rotation="9.33467e-06 -0 0" scale="0.666667 0.666667 0.666667" nodeId="25">
          <TransformGroup name="startNode" translation="0.15 0 0" nodeId="26">
            <TransformGroup name="endNode" translation="-0.278995 0.998276 1.49983" nodeId="27"/>
          </TransformGroup>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
