<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="utilityLightPole01Edited" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="10" filename="$data/maps/mapUS/textures/props/lightWarm_emissive.png"/>
    <File fileId="1" filename="$data/maps/mapUS/textures/props/streetLanternSet_diffuse.png"/>
    <File fileId="2" filename="$data/maps/mapUS/textures/props/streetLanternSet_normal.png"/>
    <File fileId="3" filename="$data/maps/mapUS/textures/props/streetLanternSet_specular.png"/>
    <File fileId="7" filename="$data/maps/textures/shared/default_normal.png"/>
    <File fileId="6" filename="$data/maps/textures/shared/glass_diffuse.png"/>
    <File fileId="8" filename="$data/maps/textures/shared/window_specular.png"/>
    <File fileId="9" filename="$data/shaders/glowShader.xml"/>
    <File fileId="4" filename="$data/shaders/placeableShader.xml"/>
  </Files>


  <Materials>
    <Material name="lightPoleSetGlass_mat" materialId="208" alphaBlending="true">
      <Texture fileId="6"/>
      <Normalmap fileId="7"/>
      <Glossmap fileId="8"/>
    </Material>
    <Material name="streetLanternSet_mat" materialId="209" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
      <CustomParameter name="snowScale" value="1 0 0 0"/>
    </Material>
    <Material name="streetLanternSetBulb_mat" materialId="210" customShaderId="9" customShaderVariation="customEmissiveMap">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mEmissiveMap" fileId="10"/>
      <CustomParameter name="lightControl" value="3 0 0 0"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="211" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="walllight5_5m.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="streetLanternMedium_5m" translation="0 5.35 -0.48864" clipDistance="300" nodeId="218" materialIds="209" castsShadows="true" receiveShadows="true">
        <TransformGroup name="attachmentParts" nodeId="219">
          <Shape shapeId="2" name="bulbUnlit" clipDistance="300" nodeId="220" materialIds="209" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="3" name="glass" clipDistance="150" nodeId="221" materialIds="208" castsShadows="true" receiveShadows="true"/>
          <TransformGroup name="Illum" nodeId="222">
            <Shape shapeId="4" name="bulbLit" translation="0 -0.0569393 1.22782" scale="1.01 1.01 1.01" clipDistance="300" nodeId="223" materialIds="210" castsShadows="true" receiveShadows="true" weatherRequiredMask="64" visibleShaderParameter="3"/>
            <Light name="spotLight" translation="1.22655e-07 -0.163 1.24" rotation="-90 90 0" nodeId="224" type="spot" color="0.8 0.5 0.3" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.005" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="512" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="17" coneAngle="120" dropOff="5" weatherRequiredMask="64"/>
          </TransformGroup>
          <Shape shapeId="5" name="colArm" scale="0.5 0.5 1.8" static="true" nodeId="225" materialIds="211" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
        </TransformGroup>
        <TransformGroup name="areas" translation="0 -0.35 -0.0113604" rotation="9.33467e-06 -0 0" nodeId="226">
          <TransformGroup name="startNode" translation="0.15 0 0" nodeId="227">
            <TransformGroup name="endNode" translation="-0.5 0.5 1.80004" nodeId="228"/>
          </TransformGroup>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
