<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="walllight6.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
  </Asset>

  <Files>
    <File fileId="5" filename="$data/maps/mapUS/textures/props/lightWarm_emissive.png"/>
    <File fileId="1" filename="$data/maps/textures/shared/props/warehouseWallLamp_diffuse.png"/>
    <File fileId="2" filename="$data/maps/textures/shared/props/warehouseWallLamp_normal.png"/>
    <File fileId="3" filename="$data/maps/textures/shared/props/warehouseWallLamp_specular.png"/>
    <File fileId="4" filename="$data/shaders/glowShader.xml"/>
  </Files>


  <Materials>
    <Material name="warehouseWallLamp_mat" materialId="5" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
    </Material>
    <Material name="warehouseWallLampLit_mat" materialId="6" customShaderId="4" customShaderVariation="customEmissiveMap">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="mEmissiveMap" fileId="5"/>
      <CustomParameter name="lightControl" value="5 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="walllight6.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="warehouseWallLamp" lockedgroup="true" rotation="0 -90 0" clipDistance="55" nodeId="14" materialIds="5" castsShadows="true" receiveShadows="true">
        <Shape shapeId="2" name="warehouseWallLampWire" clipDistance="55" nodeId="15" materialIds="5" receiveShadows="true"/>
        <Shape shapeId="3" name="bulbUnlit" clipDistance="300" nodeId="16" materialIds="5" receiveShadows="true"/>
        <TransformGroup name="illum" nodeId="17">
          <TransformGroup name="selfLit" nodeId="18">
            <Shape shapeId="4" name="warehouseWallLampWireLit" clipDistance="55" nodeId="19" materialIds="5" receiveShadows="true" weatherRequiredMask="64" visibleShaderParameter="5"/>
            <Shape shapeId="5" name="warehouseWallLampInnerLit" clipDistance="300" nodeId="20" materialIds="6" castsShadows="true" receiveShadows="true" weatherRequiredMask="64" visibleShaderParameter="5"/>
            <Shape shapeId="6" name="bulbLit" clipDistance="300" nodeId="21" materialIds="6" castsShadows="true" receiveShadows="true" weatherRequiredMask="64" visibleShaderParameter="5"/>
          </TransformGroup>
          <TransformGroup name="realLights" nodeId="22">
            <Light name="spotLight" translation="0.672956 -0.134596 -3.4427e-08" rotation="-90 0 0" clipDistance="300" nodeId="23" type="spot" color="1 0.9 0.55" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50" pcssLightDistance="50" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="8" coneAngle="140" dropOff="3" weatherRequiredMask="64"/>
          </TransformGroup>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
