<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="walllight7_b_2m.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.4"/>
  </Asset>

  <Files>
    <File fileId="1" filename="$data/maps/mapUS/textures/props/industrialWallLight_diffuse.png"/>
    <File fileId="2" filename="$data/maps/mapUS/textures/props/industrialWallLight_normal.png"/>
    <File fileId="3" filename="$data/maps/mapUS/textures/props/industrialWallLight_specular.png"/>
    <File fileId="4" filename="$data/shaders/glowShader.xml"/>
    <File fileId="6" filename="$data/shared/default_normal.png"/>
    <File fileId="5" filename="$data/shared/window02_diffuse.png"/>
    <File fileId="7" filename="$data/shared/window02_specular.png"/>
  </Files>


  <Materials>
    <Material name="industrialWallLight_mat" materialId="5" customShaderId="4">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <CustomParameter name="lightControl" value="1.5 0 0 0"/>
    </Material>
    <Material name="lambert1" materialId="6" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="window02_mat" materialId="7" alphaBlending="true" customShaderId="4">
      <Texture fileId="5"/>
      <Normalmap fileId="6"/>
      <Glossmap fileId="7"/>
      <CustomParameter name="lightControl" value="5 0 0 0"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="walllight7_b_2m.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <Shape shapeId="1" name="industrialWallLight_b_2m" translation="0 2 -0.25" rotation="0 0 -90" clipDistance="50" nodeId="12" materialIds="5" castsShadows="true" receiveShadows="true">
        <TransformGroup name="attachmentParts" translation="0 -2 0" nodeId="13">
          <Shape shapeId="2" name="glass" translation="0 2 -0.00779824" scale="1 1.01346 1.32804" clipDistance="40" nodeId="14" materialIds="7" castsShadows="true" receiveShadows="true"/>
          <Shape shapeId="3" name="col" translation="0 2 0" visibility="false" static="true" density="0.0001" nodeId="15" materialIds="6" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          <TransformGroup name="illum" translation="0 3 -0.25" rotation="-0 -90 0" nodeId="16">
            <TransformGroup name="realLights" nodeId="17">
              <Light name="spotLight" translation="0.4 -1 4.1873e-08" rotation="-90 0 0" clipDistance="300" nodeId="18" type="point" color="1 0.9 0.55" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.001" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.02" depthMapResolution="1024" shadowFarDistance="80" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="3" weatherPreventMask="0"/>
            </TransformGroup>
          </TransformGroup>
        </TransformGroup>
        <TransformGroup name="areas" nodeId="19">
          <TransformGroup name="startNode" translation="0.1 -0.15 0" nodeId="20">
            <TransformGroup name="endNode" translation="-0.2 0.35 0.1" nodeId="21"/>
          </TransformGroup>
        </TransformGroup>
      </Shape>
  </Scene>

</i3D>
