<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="fairyLights09" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="9.0.3"/>
  </Asset>

  <Files>
    <File fileId="15" filename="$data/shaders/glowShader.xml"/>
    <File fileId="7" filename="$data/shaders/placeableShader.xml"/>
    <File fileId="9" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="3" filename="$data/shared/default_normal.png"/>
    <File fileId="4" filename="$data/shared/default_specular.png"/>
    <File fileId="2" filename="textures/poleRed_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="bulbCable_mat" materialId="4" diffuseColor="0.494118 0.494118 0.494118 1" customShaderId="9" customShaderVariation="colorMask">
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
      <CustomParameter name="RDT" value="0 0 0 0"/>
      <CustomParameter name="dirtColor" value="0.2 0.14 0.08 0"/>
      <CustomParameter name="colorMat0" value="0.0097 0.0677 0.3021 0"/>
      <CustomParameter name="colorMat1" value="1 0.1 0.1 1"/>
      <CustomParameter name="colorMat2" value="0.1 1 0.1 1"/>
      <CustomParameter name="colorMat3" value="0.1 0.1 1 1"/>
      <CustomParameter name="colorMat4" value="1 1 0.1 1"/>
      <CustomParameter name="colorMat5" value="0.05 0.05 0.05 1"/>
      <CustomParameter name="colorMat6" value="1 0.1 1 1"/>
      <CustomParameter name="colorMat7" value="0.1 1 1 1"/>
    </Material>
    <Material name="bulbEmissive_mat" materialId="5" diffuseColor="1 1 0.6 1" specularColor="1 1 0.0941177" customShaderId="15">
      <Normalmap fileId="3"/>
      <CustomParameter name="lightControl" value="0.9 0 0 0"/>
    </Material>
    <Material name="chromeSphere_mat" materialId="6" diffuseColor="1 1 1 1" specularColor="0.74902 1 1" customShaderId="7">
      <Normalmap fileId="3"/>
      <CustomParameter name="placeableColorScale" value="0 1 0 0"/>
      <CustomParameter name="snowScale" value="1 0 0 0"/>
    </Material>
    <Material name="lambert1" materialId="7" diffuseColor="0.494118 0.494118 0.494118 1">
    </Material>
    <Material name="poleRed_mat" materialId="8">
      <Texture fileId="2"/>
      <Normalmap fileId="3"/>
      <Glossmap fileId="4"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="fairyLights09.i3d.shapes">
  </Shapes>


  <Dynamics>
  </Dynamics>

  <Scene>
      <TransformGroup name="poles" nodeId="16">
        <TransformGroup name="pole01" nodeId="17">
          <Shape shapeId="1" name="col" static="true" nodeId="18" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          <Shape shapeId="2" name="pole" static="true" clipDistance="200" nodeId="19" materialIds="8" castsShadows="true" receiveShadows="true">
            <Shape shapeId="3" name="sphere" clipDistance="200" nodeId="20" materialIds="6" castsShadows="true" receiveShadows="true"/>
          </Shape>
        </TransformGroup>
      </TransformGroup>
      <TransformGroup name="panels" nodeId="21">
        <TransformGroup name="panel01" nodeId="22">
          <Shape shapeId="4" name="col" static="true" nodeId="23" materialIds="7" castsShadows="true" receiveShadows="true" nonRenderable="true"/>
          <Shape shapeId="5" name="bulbCable" translation="-0.013 0 0" clipDistance="200" nodeId="24" materialIds="4" castsShadows="true" receiveShadows="true">
            <Shape shapeId="6" name="bulbEmissive" clipDistance="200" nodeId="25" materialIds="5" castsShadows="true" receiveShadows="true"/>
          </Shape>
          <TransformGroup name="realLightsHigh" translation="0 2.625 0.737902" nodeId="26">
            <Light name="pointLight1" translation="0 0 -0.0305235" nodeId="27" type="point" color="0.7 0.7 0.5" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="3"/>
            <Light name="pointLight2" translation="0 0 0.993837" nodeId="28" type="point" color="0.7 0.7 0.5" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="3"/>
            <Light name="pointLight3" translation="0 0 2.36388" nodeId="29" type="point" color="0.7 0.7 0.5" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="3"/>
            <Light name="pointLight4" translation="0 0 3.51723" nodeId="30" type="point" color="0.7 0.7 0.5" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="3"/>
            <Light name="pointLight5" translation="0 0 4.58723" nodeId="31" type="point" color="0.7 0.7 0.5" emitDiffuse="true" emitSpecular="true" castShadowMap="true" depthMapBias="0.0012" depthMapSlopeScaleBias="2" depthMapSlopeClamp="0.0005" depthMapResolution="1024" shadowFarDistance="1000" shadowExtrusionDistance="200" pcssLightSize="50.7906" pcssLightDistance="0.66" pcssDepthBiasFactor="1" pcssMaxPenumbraSize="1" shadowPerspective="false" range="3"/>
          </TransformGroup>
        </TransformGroup>
      </TransformGroup>
  </Scene>

</i3D>
